AI Insights · Timothy · July 2024
Top 5 Cartoon Fantasy Games on Android in Romania, Q2 2024
Discover the performance trends of the top 5 cartoon fantasy games on Android in Romania during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw notable trends in the performance of the top 5 cartoon fantasy games on the Android platform in Romania. Here's a detailed look at their downloads, revenue, and weekly active users.
Candy Crush Saga from King experienced a fluctuating revenue trend, starting at approximately $48.7K in early April and peaking at around $67.4K by mid-June. Downloads for the game varied throughout the quarter, with a noticeable dip to 2.7K in early June before rising to 4.6K by the end of the month. Weekly active users showed a mixed pattern, starting at 166.9K and seeing a high of 181.5K by mid-June, before closing the quarter at 160.4K.
Dice Dreams™️ by SuperPlay had its revenue peak at $36.8K in early May, with a general decline to around $19.9K by late June. Downloads saw their highest point at 8.6K in early May, tapering off to 5.6K by the end of the quarter. Weekly active users started at 38.2K, with a gradual decline to 25.6K by the end of June.
Match Masters - PvP Match 3 from Candivore showed a varied revenue trend, peaking at $26K in early April, dipping mid-quarter, and then ending strong at $22.9K. Downloads fluctuated, reaching a peak of 6.7K in early May and ending at 4.3K. Weekly active users began at 83K and saw a decline to 72.3K by the end of June.
Crazy Fox by ASTAK TECH had a relatively steady revenue, starting at $7.3K and varying slightly before ending at $7.2K. Downloads peaked at 829 in early May and then decreased to 448 by late June. Weekly active users started at 24.4K and saw a decline to 18.9K by the quarter's end.
Candy Crush Soda Saga from King displayed a steady revenue trend, starting at $3.7K and ending at $3.3K. Downloads were highest at 1.3K in early April, falling to 663 by late June. Weekly active users began at 27.3K, fluctuating slightly, and concluded the quarter at 21.7K.
This data, sourced from Sensor Tower, offers a comprehensive view of the performance trends of these popular games. For more detailed insights, visit Sensor Tower.